Wednesday, March 5, 2014

Ana Espitia - Phase 2: Deliverables # 1

Statement:

In a world where technology has developed tremendously and living robots are assigned to every human being for protection purposes, will it be enough resource to defeat thousands of ships that hold millions of extraterrestrial beings descend from space. Who have come to earth to make it their new world.

Animatic# 3:

http://www.youtube.com/watch?v=wM1gRF0Dzfo&feature=youtu.be 

Characters Sketches:





Environment Draft 1:



Style Reference:
     -Layer like





City Street layout Draft #1:


Deliverables #2 list:

     -Final Character Design
     -City appearance
     - Finish 3D layout
     -Detail & color layout scenes


Elissa Weaver Deliverables #2

Link to edited animatic

http://youtu.be/FpTQHy4icPA

link to edited cloud test

http://youtu.be/LXGaub8Xots

link to short style test

http://youtu.be/-nONs6YWNjk

Style reference and rough 3D model








  

For next Review:

finished model
some ship scenes animated
possible rough interior model
reference film shot
*some backgrounds painted
*more cloud tests
 

Tuesday, March 4, 2014

Taylor Elliott- Deliverables for 3/5

Log Line:
When a man's vision glitches, and he is forced to reenter the real world, he realizes how
out out of it he really was by observing the acts of strangers.


References: 









videos:




For Next Time:
live action animatic put together
some paint overs


Shelby Jones - Deliverables

Statement:
After discovering how to time travel for the first time in human history, one girl must rediscover how she was able to accomplish it in the first place.










Full color animatic - March 19


Deliverables #1 - Sarah Greenlee

Flash Background for Opening Scene:



Logo Sketches, First Iterations:





Next Deliverables:
-opening scene characters built
-opening scene assets built
-more logo refinement
-




Monday, March 3, 2014

puppeteer website and links to tutorials

http://thepuppeteeranimation.wordpress.com/


Anthony Criscione/ John Schmidt 3/3 Review

Currently finished tasks:
   Basic level modeled
   Menu Framework in Place
   Player Collider Coded

Plan by next week:
  Have menu able to modify level states
  Startup Menu
  Inventory Pickup System

Plan is to have these ready by Andre presentation or Monday, whichever is soonest.


Menu Code past the jump


public class PanelManager : MonoBehaviour
{

    void Start()
    {

        // Create a set of 4 (for this example) state buttons, one empty and a kitchen, oven, and shower button

        var filenamesEmpty = new string[] { "empty.png"};

        var filenamesKitchen = new string[] { "nullKitchen.png", "undeployed.png", "deploy.png", "rotate.png"};

        var filenamesShower = new string[] { "nullShower.png", "off.png", "onCold.png", "onHot.png"};

        var filenamesOven = new string[] { "nullOven.png", "off.png", "onWarm.png", "onHot.png"};

        var stateEmpty = UIStateButton.create( filenamesEmpty, filenamesEmpty, 0, 0);

        var stateKitchenT00 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT00.onStateChange += onStateChange;

        var stateShowerT00 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT00.onStateChange += onStateChange;

        var stateOvenT00 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT00.onStateChange += onStateChange;

        // Repeat 14 times for a total of 15 minutes worth of buttons.

        var stateKitchenT01 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT01.onStateChange += onStateChange;

        var stateShowerT01 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT01.onStateChange += onStateChange;

        var stateOvenT01 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT01.onStateChange += onStateChange;


        var stateKitchenT02 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT02.onStateChange += onStateChange;

        var stateShowerT02 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT02.onStateChange += onStateChange;

        var stateOvenT02 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT02.onStateChange += onStateChange;


        var stateKitchenT03 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT03.onStateChange += onStateChange;

        var stateShowerT03 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT03.onStateChange += onStateChange;

        var stateOvenT03 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT03.onStateChange += onStateChange;


        var stateKitchenT04 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT04.onStateChange += onStateChange;

        var stateShowerT04 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT04.onStateChange += onStateChange;

        var stateOvenT04 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT04.onStateChange += onStateChange;


        var stateKitchenT05 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT05.onStateChange += onStateChange;

        var stateShowerT05 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT05.onStateChange += onStateChange;

        var stateOvenT05 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT05.onStateChange += onStateChange;


        var stateKitchenT06 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT06.onStateChange += onStateChange;

        var stateShowerT06 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT06.onStateChange += onStateChange;

        var stateOvenT06 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT06.onStateChange += onStateChange;


        var stateKitchenT07 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT07.onStateChange += onStateChange;

        var stateShowerT07 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT07.onStateChange += onStateChange;

        var stateOvenT07 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT07.onStateChange += onStateChange;


        var stateKitchenT08 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT08.onStateChange += onStateChange;

        var stateShowerT08 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT08.onStateChange += onStateChange;

        var stateOvenT08 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT08.onStateChange += onStateChange;


        var stateKitchenT09 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT09.onStateChange += onStateChange;

        var stateShowerT09 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT09.onStateChange += onStateChange;

        var stateOvenT09 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT09.onStateChange += onStateChange;

        var stateKitchenT10 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT10.onStateChange += onStateChange;

        var stateShowerT10 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT10.onStateChange += onStateChange;

        var stateOvenT10 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT10.onStateChange += onStateChange;


        var stateKitchenT11 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT11.onStateChange += onStateChange;

        var stateShowerT11 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT11.onStateChange += onStateChange;

        var stateOvenT11 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT11.onStateChange += onStateChange;


        var stateKitchenT12 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT12.onStateChange += onStateChange;

        var stateShowerT12 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT12.onStateChange += onStateChange;

        var stateOvenT12 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT12.onStateChange += onStateChange;


        var stateKitchenT13 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT13.onStateChange += onStateChange;

        var stateShowerT13 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT13.onStateChange += onStateChange;

        var stateOvenT13 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT13.onStateChange += onStateChange;


        var stateKitchenT14 = UIStateButton.create( filenamesKitchen, filenamesKitchen, 0, 0);
        stateKitchenT14.onStateChange += onStateChange;

        var stateShowerT14 = UIStateButton.create( filenamesShower, filenamesShower, 0, 0);
        stateShowerT14.onStateChange += onStateChange;

        var stateOvenT14 = UIStateButton.create( filenamesOven, filenamesOven, 0, 0);
        stateOvenT14.onStateChange += onStateChange;
      
        // Attach each set to a horizontal pane

        var hPaneT00 = new UIHorizontalLayout( 20 );
        hPaneT00.addChild( stateEmpty, stateKitchenT00, stateShowerT00, stateOvenT00 );

        var hPaneT01 = new UIHorizontalLayout( 20 );
        hPaneT01.addChild( stateEmpty, stateKitchenT01, stateShowerT01, stateOvenT01 );

        var hPaneT02 = new UIHorizontalLayout( 20 );
        hPaneT02.addChild( stateEmpty, stateKitchenT02, stateShowerT02, stateOvenT02 );

        var hPaneT03 = new UIHorizontalLayout( 20 );
        hPaneT03.addChild( stateEmpty, stateKitchenT03, stateShowerT03, stateOvenT03 );

        var hPaneT04 = new UIHorizontalLayout( 20 );
        hPaneT04.addChild( stateEmpty, stateKitchenT04, stateShowerT04, stateOvenT04 );

        var hPaneT05 = new UIHorizontalLayout( 20 );
        hPaneT05.addChild( stateEmpty, stateKitchenT05, stateShowerT05, stateOvenT05 );

        var hPaneT06 = new UIHorizontalLayout( 20 );
        hPaneT06.addChild( stateEmpty, stateKitchenT06, stateShowerT06, stateOvenT06 );

        var hPaneT07 = new UIHorizontalLayout( 20 );
        hPaneT07.addChild( stateEmpty, stateKitchenT07, stateShowerT07, stateOvenT07 );

        var hPaneT08 = new UIHorizontalLayout( 20 );
        hPaneT08.addChild( stateEmpty, stateKitchenT08, stateShowerT08, stateOvenT08 );

        var hPaneT09 = new UIHorizontalLayout( 20 );
        hPaneT09.addChild( stateEmpty, stateKitchenT09, stateShowerT09, stateOvenT09 );

        var hPaneT10 = new UIHorizontalLayout( 20 );
        hPaneT10.addChild( stateEmpty, stateKitchenT10, stateShowerT10, stateOvenT10 );

        var hPaneT11 = new UIHorizontalLayout( 20 );
        hPaneT11.addChild( stateEmpty, stateKitchenT11, stateShowerT11, stateOvenT11 );

        var hPaneT12 = new UIHorizontalLayout( 20 );
        hPaneT12.addChild( stateEmpty, stateKitchenT12, stateShowerT12, stateOvenT12 );

        var hPaneT13 = new UIHorizontalLayout( 20 );
        hPaneT13.addChild( stateEmpty, stateKitchenT13, stateShowerT13, stateOvenT13 );

        var hPaneT14 = new UIHorizontalLayout( 20 );
        hPaneT14.addChild( stateEmpty, stateKitchenT14, stateShowerT14, stateOvenT14 );

        // Parent each horizontal pane along with a non functional button displaying time info (30 items total) to a scrollable

        var scrollable = new UIScrollableVerticalLayout( 10 );
        scrollable.position = new Vector3( Screen.width/4, -(Screen.height)/6, 0 );
        scrollable.setSize( Screen.width/2, Screen.height * 2 / 3 );

        var untouchable = UIButton.create( "infoT00", "infoT00", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT00);

        untouchable = UIButton.create( "infoT01", "infoT01", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT01);

        untouchable = UIButton.create( "infoT02", "infoT02", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT02);

        untouchable = UIButton.create( "infoT03", "infoT03", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT03);

        untouchable = UIButton.create( "infoT04", "infoT04", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT04);

        untouchable = UIButton.create( "infoT05", "infoT05", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT05);

        untouchable = UIButton.create( "infoT06", "infoT06", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT06);

        untouchable = UIButton.create( "infoT07", "infoT07", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT07);

        untouchable = UIButton.create( "infoT08", "infoT08", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT08);

        untouchable = UIButton.create( "infoT09", "infoT09", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT09);

        untouchable = UIButton.create( "infoT10", "infoT10", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT10);

        untouchable = UIButton.create( "infoT11", "infoT11", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT11);

        untouchable = UIButton.create( "infoT12", "infoT12", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT12);

        untouchable = UIButton.create( "infoT13", "infoT13", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT13);

        untouchable = UIButton.create( "infoT14", "infoT14", 0, 0 );
        scrollable.addChild( untouchable );
        scrollable.addChild( hPaneT14);


        // Return: This script now contains data for the state of 45 different buttons, to be used by the event handler. It also creates the visuals for the menu.
        return;
    }
}



Code for player collider past the break