Showing posts with label Carol. Show all posts
Showing posts with label Carol. Show all posts

Monday, February 10, 2014

Step 6 - Animatics


Complete animatic - rough, black and white - 
due on blog Monday, Feb 10, before class begins
Post to an online video site and put links here

Specs for movie files:
QuickTime format, H264 codec
Data rate: 15 Mbps / 15000 kbps
Size: Wide screen ratio: 16 x 9, 1280 x 720 pixels

For CG shorts 
Create a complete animatic in rough stage (black and white, outlines, or photocomposite)

For games
Project managers: Schedule of work for the rest of the semester; names and roles/responsibilities
Initial decision tree / flow chart 
Animatics representing game play, cut scenes
Other as needed



Monday, February 3, 2014

Step 5 - Rough sketches based on treatments


Storyboard example:

Storyboard templates:

Lecture slides:


+++

For CG shorts, live action, and animations

Break your treatment down into 3 acts containing one or two story beats each. Plan for about 2 minutes max in length. 

1. orientation (establishing sequence)
2. rising action to climax (consider shot flow medium to close up to extreme close up)
3. resolution (taking leave)

Deliverables:

1. For the three acts, Collect 20 reference images to explore:
a. color, lighting, styling
b. character(s)
c. environment
d. other elements 

2. Create one key scene for each of the three acts.

These should be black and white hand drawn, or collaged with black and white or color images. Consider where your camera is, or is moving, and where your subject is, or is moving, and include arrows accordingly, as shown here:
and here:
and here:

3. Create a second copy of the 3 storyboard scenes, with foreground as silhouhette. Black in the foreground elements to create a silhouette drawing for each frame. See the example here:


By Monday, February 3 at the beginning of class, your 20 visual references and these pairs (3 pairs of sketch and sillhouette) should be posted on the blog. 


+++

Step 5 - For games and interactive art

Focus on concept drawings for environment, mechanics, characters, other elements.
Collect 20 reference images in these categories.
Create an initial flow chart and storyboard showing game play.

See this zip file for an example of development docs and images:


Very good references for a game design think tank:

+++

Step 5 - For what is not covered above
Let's talk one on one. 


Wednesday, January 29, 2014

Step 4 due Monday January 27


Step 4 -- Due Monday, January 27

Before you begin, read this to understand previsualization through thumbnails and rough stages, the difference between a shot, a scene, and a story beat, and examples of rough thumbnail storyboarding.

Read this to help think about beginnings and endings:

By Monday at the beginning of class, post to the blog a one page treatment for your best idea.  + a thumbnail and style reference for one key scene. Examples below.

Treatment:
A short, one page synopsis, with brief descriptions of what the viewer or user will see or experience (key scenes, visual styling, color, lighting, mood…)


Include a 3-frame thumbnail and an example of styling for one key scene only:

Monday, January 27, 2014

Contest --- not for class :)


Challenge contest — win a trip to Washington DC to show your stuff!











The Institute for Applied Creativity is partnering with the "From the Bow Seat" organization to host a challenge competition. The winner will present a hands-on exhibit for kids at the USA Science & Engineering Festival, Washington, DC, on Saturday and Sunday, April 25 and 26, 2014, all expenses paid, including an honorarium of $180. for your participation in the festival exhibit. This is equal to over $1000. in support of your work!

The winning entry will showcase intersections of art and design with science and engineering, or STEAM. We're looking for a hands-on activity for young people, to highlight the global problem of plastics pollution in the oceans. It's one of the most pressing challenges facing the ocean. There is so much plastic in the ocean that it can get carried on currents and form giant ocean garbage patches, and each day it kills countless sea animals and birds that ingest or become entangled in it. Degraded plastic is now microscopic, and has been ingested by some of the tiniest marine life. 

The founder of From the Bow seat is a mother with two high school children, who wishes to do something about this problem for the sake of future generations.

The USA Science & Engineering Festival is the largest in the nation. The audience is primarily kindergarten through high school students and families. Attendance will be 8000 to 10,000! 

Competition rules:
1. The activity should be light-weight, hands-on, and fun, using no food or toxic materials (and plastic only if it's recyclable and later recycled). It should be engaging for young people from kindergarten through high school (or a subset of this population, for example, a certain age group).
2. Supplies to create and exhibit are covered up to a maximum of 850. 
3. Computer equipment if used, should be an IPad or laptop, with one optional large monitor. Microcontrollers and other peripherals should be supplied by the person, department, or organization. But it's not necessary the exhibit be digital.
4. Booth space is 10 x 10 feet, with a 2 x 6 foot table. Exhibits need to be contained on the table. 
5. The winning exhibit will showcase intersections of art and design with science and engineering, or STEAM.
6. An estimate of the time spent by each visitor to your booth is perhaps 1 to 5 minutes, depending on how engaging the experience is. It will be crowded and fast-paced. Consider visual impact and/or take away items, for kids.
7. The exhibit should be family-friendly.


Before you enter, to become informed about the issue, please read and view the resources on these links:

About the USA Science & Engineering Festival:
http://www.usasciencefestival.org/ 

From the Bow Seat Organization:
http://fromthebowseat.org/details-art.php
http://fromthebowseat.org/details-essay.php
http://fromthebowseat.org/details-advocacy.php

About plastics pollution in the oceans:
http://5gyres.org/

Here are a couple of ideas from the organization (please feel free to interpret these)
Plastic Soup - Did you know, if you eat seafood, you're eating plastic too?
Animals endangered by plastics pollution can be an issue compelling to kids. 


To enter:
1. Email a short description to Carol LaFayette <lurleen@viz.tamu.edu> Simply paste your description into an email rather than attaching a document. Include your name and department.
2. If your entry is selected for the final round, you will be invited to join a DropBox folder, where we will ask you to upload a budget and a sketch or image.

DEADLINE for email descriptions: February 10, 2014, 5pm.

DEADLINE for completed entries: February 15, 2014, 5pm.

The winner should be able to work with the IAC and assistants to deliver a successful activity, and should be willing to commit to the two-day exhibit.

Need more information? Email Carol LaFayette, Director, Institute for Applied Creativity, at lurleen@viz.tamu.edu

Tuesday, January 21, 2014

Step 1 final; Step 2


206 Step 1 complete by end of class Friday; Step 2 over the holiday as homework.

Notes: some of blog entries are today's innovations. Push these ideas further into the future. 

Finish step 1
By Friday January 17 end of class (completing step 1):
All 10 fragments are posted with references and an image.

Criteria for good fragments
10 good sentences + image + reference
Can build ideas from it 
Believable or plausible in future
Clearly understood idea
An innovation + a future extension
Does not have to exist yet
Reference (url or book title or film title..)
Monday, January 20 is Martin Luther King Day, no class.


Step 2

Homework: From all the fragments on the blog, create three combinations of three images each to create a sequence that you describe in a caption. Use your own or others' fragments. The idea is not to tell a story yet, but instead focus on tying shots together.

By beginning of class on Wednesday, January 22, these should be posted to the blog: 

3 sequences, with 3 images each, and a sentence tying them together. 


Example of one sequence (assignment is to do 3 of these).




A person perceives she is in a busy urban area with lots of media spew, when actually she is standing in a corn field.