Tuesday, April 8, 2014

Elissa Weaver Phase 3 Deliverables #3

A young man desperately wants to find greater meaning or answer to life so he decides to go on a long term isolated journey to an unexplored area of the galaxy, where he discovers something after a near death experience that finally satisfies his desires.


animation roughly put together with scenes so far




Ship animations with edited asteroids



For next time

continue polishing backgrounds
MORE cloud tests :3
refining of character animation
maybe some sound??

Monday, April 7, 2014

Anthony Criscione/ John Schmitz 4/7 Blog Post

Done this week:
AI pathing finished
Cutscene coding and prototype finished
Models 80% finished
2 models textured
All current models converted to appropriate file formats, implemented into Unity, and given colliders

Plans for next week:
Final important props modeled
Texturing finished on all current models
Version 2 of cutscene prototype with basic animation
Programming finished for refactoring.
Cutscene camera system implemented.




Ascend Team Phase 3 deliverables

   Phase 2 has begun construction. The platforms, basic environment, and architecture have  been built in BSP (binary space partitioning).

 Elements such as the DOF volume and lighting effects have been translated to the new level file including the animated character as well as new animations for moving boxes.

 Programming puzzles for the level in kismet is currently being worked on.

   Phase 1 is currently being refined resolving the issues of jump distance and speed including an issue with the character entering a gravity volume and floating up. The issue with the light not working correctly was fixed.

 Issues with the character clipping through the environment are being resolved by changing the collision box to the mesh of the character from the skeleton of the character, and then fine tuning the size of the collision box to suit the game. All the doors are now textured and animated.


 Particle effects were added throughout the level to help the illusion of 3D space and depth.


 The character is now fully textured and this is being applied to the animated versions within the game.



Khalid: Constructed the new phase of the level and puzzle design.
Reid: New sounds found and mixed. New assets modeled.
Leif: New animations for the character moving box and cutscene completion.
Justin: Character textured. Troubleshooting
Andrew: Level polishing. Added particle effects. Fixed jump/kismet issues and refined depth of field.

Tasks to accomplish:
Get animations matched in the game engine.
Adjust sound levels.
Finish textures.

Wednesday, April 2, 2014

Hailey Sanders Deliverables

  • changed drawing style and character hair/face
  • wrote the script:

"
Are you feeling depressed, boring, dull, blah?
Do you feel like you’re in the wrong body?
Are you experiencing dysphoria? Do you feel like you need a change?

Do you want to change your appearance but don’t have the means or the time?
Check out EXPRESSHOP!

EXPRESSHOP is an installation in your home that changes your appearance in minutes! Change your hair, your clothes, your skin, your weight, and even your body type (shown visually, not necessarily through text) all within a matter of minutes.

With EXPRESSHOP’s user-friendly interface, becoming the person you’ve always desired to be is quick, simple, and fun!

Also check out EXPRESSHOP-MINI for tiny changes on the go!
"




now that i have the script and character styles down, i basically have to crank out the drawings!

>>VIDEO!!<<

Mackenzie Dalglish & Sammie Bosma: Deliverables 4/2/14

Mackenzie: 3D Progress


By next week: 
  • Finish both girl and fish models.
  • Rigging finished on girl model; fish at least partially or completed rigging


Sammie: 2D Progress

Backgrounds:


2D figures:



Animation Test:

By next week:
  • Clean up beginning Scenes Animation
  • Finish backgrounds for All Scenes
  • Finish Rough Animation up to girl entering water box



Ana Espitia - Deliverables 4/2/14

Statement:

In a world where technology has developed tremendously and living robots are assigned to every human being for protection purposes, will it be enough resource to defeat thousands of ships that hold millions of extraterrestrial beings descend from space. Who have come to earth to make it their new world.