Monday, April 7, 2014

Anthony Criscione/ John Schmitz 4/7 Blog Post

Done this week:
AI pathing finished
Cutscene coding and prototype finished
Models 80% finished
2 models textured
All current models converted to appropriate file formats, implemented into Unity, and given colliders

Plans for next week:
Final important props modeled
Texturing finished on all current models
Version 2 of cutscene prototype with basic animation
Programming finished for refactoring.
Cutscene camera system implemented.




1 comment:

  1. The class didn't know the story/setup of being a robot trying to kill this guy so a simple cutscene would help lots. As of now, they have cues on where to hide by showing lights in the areas but Andre wanted them to push the challenge of it more. So instead of having one hiding spot that was super obvious, maybe have multiple ones that weren't obvious (with no lights). 

    There was a continuous quest objective text on screen which was intrusive once you kinda knew what to do, so maybe using a ticker system thing to display text. They had the 'press this button on an object to show the ad' system in, but it was displaying the modular kitchen ad on the stove so that confused people as to what the stove was but once they explained it, it really seemed to work well. 

    The animation of the guy was really weird going up the stairs, so Andre just said to scrap the walking all together and put him in like a hoverchair thing, and use a ramp. He also said the robot moving up the stairs was way too smooth, so the ramp would work. Or maybe a ROBOT ACCESS ONLY kinda ramp to the side of the steps. 

    Unfortunately, the phone where you control all the elements to kill him wasn't linked up right and Andre had to go but he demonstrated putting the stove in the fridge and then it lights on fire, which was super cool.

    +++
    Review in class: improvements by end of semester include:

    More places to hide
    Explaining what objects are and what they do: animate the kitchen elements and use a voice over to talk about how each element works. Or, the robot creates an “exploded” diagram and shows how each element works.

    Walk cycle: try to make it better, or use the hover chair idea. Change stair to ramp?

    Different views from cameras; menu to go to when you lose; decrease time slots to reduce time it takes for things to happen

    Trailer: voice over describes 1) concept of the future 2) appliances one example how they / it works 3) your goal + some clips of game play. Think XBox

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