Tuesday, May 6, 2014
Turn in dates
Phase 3 deliverables - 99% done: April 21, April 23
Polished, and ready for VIST show: April 28 by end of class - Schaefer will collect the work. Bring with you means to transfer it to a separate hard drive.
Final class review, with applause: Tuesday, April 29 (Friday redefined class day)
Any improvements before grades are due: May 6
Tuesday, April 29, 2014
Ascend Game Trailer
http://youtu.be/Uih4zM0zRTM
Khalid Bell, Andrew Jacobson, Leif Seifert, Reid Tracy, Justin Westmoreland
Thanks and gig 'em!
Khalid Bell, Andrew Jacobson, Leif Seifert, Reid Tracy, Justin Westmoreland
Thanks and gig 'em!
MADISON FINAL CG SHORT LINK
Logline:
In a world where life underwater is threatened, one man dares to journey above sea level in hope of re-establishing life on Earth.
Monday, April 28, 2014
Elissa Weaver Final Animation
link to final
https://www.youtube.com/watch?v=2uyLOxEVL9g&feature=youtu.be
https://www.youtube.com/watch?v=2uyLOxEVL9g&feature=youtu.be
Sunday, April 27, 2014
Taylor Elliott-Day Dreams
Log Line:
When a man's vision glitches, and he is forced to reenter the real world, he realizes how
out out of it he really was by observing the acts of strangers
Day Dreams
Wednesday, April 23, 2014
Monday, April 21, 2014
Madison Kelley 4/21/14
April 21st
Well, here is the first, rough version of the final CG. I have chosen to do all 2D so it has been taking longer than I previously expected.
Aqua
AquaNew
Well, here is the first, rough version of the final CG. I have chosen to do all 2D so it has been taking longer than I previously expected.
Logline:
In a world where life underwater is threatened, one man dares to journey above sea level in hope of re-establishing life on Earth.
Aqua
AquaNew
Taylor Elliott- April 21st deliverabls
Log Line:
When a man's vision glitches, and he is forced to reenter the real world, he realizes how
out out of it he really was by observing the acts of strangers.
Day Dreams
Sarah Greenlee- April 21st
Remembrall:
A series of commercials to showcase Remembrall by Pyxis Innovation.
Animation:
http://youtu.be/Al9HwSXOO3o
A series of commercials to showcase Remembrall by Pyxis Innovation.
Animation:
http://youtu.be/Al9HwSXOO3o
Sunday, April 20, 2014
PHASE 3 DELIVERABLES
Phase 3: March 23 through April 21 (all work due Monday, April 21)
Finish everything.
Continue to post work to the blog for weekly reviews.
Include your names, loglines, and deliverables for the following week.
Specify what each person in a group did on each posting.
Pay close attention to the time frame and create a full schedule so you know what you need to do to finish.
Monday: game reviews
Wednesday: CG short reviews
Final work specs
CG shorts
Fully realized color animatic with lighting and styling
Titles and credits for all elements
Sound track finished, using no copyrighted content unless you have permissions. See movie specs below.
Games
At least 2 levels finished, textured and lit, all mechanics
2D printed promo and description on 11x17 posters, mounted
Trailer for VIST show 30 seconds to 1 minute. See movie specs below.
Movie specs
Final video file UNCOMPRESSED at 1920 x 1080 maximum, 1280 x 720 minimum. Audio, 48Khz 16 bit stereo. Watch the pixel dimensions of your assets and make sure they have the appropriate resolution for this size. Data rate: 15 Mb/second or 15,000 Kb/second. Do a test render before you render the entire movie.
Saturday, April 19, 2014
Madison Kelley Deliverables
Logline:
In a world where life underwater is threatened, one man dares to journey above sea level in hope of re-establishing life on Earth.
I keep on forgetting about this blog..... So here is a bit of what i have been/currently am working on.
Deliverables for what I missed:
I have decided to incorporate 2D with 3D for my final. I am going to play around with lighting, textures, coloring, and 3D layer aspects in AfterEffects to bring everything together in the end.
If the 3D does not mesh well enough my plan is to go full 2D.
I am currently turning my first version of the fall scene of the aqua dude into the full color and texture I want for the finished look.
Thursday, April 17, 2014
Wednesday, April 16, 2014
Elissa Weaver Phase 3 Deliverables #4
A young man desperately
wants to find greater meaning or answer to life so he decides to go
on a long term isolated journey to an unexplored area of the galaxy,
where he discovers something after a near death experience that
finally satisfies his desires.
animation wip now with rough sound
https://www.youtube.com/watch?v=ruDz1AgP_IA&feature=youtu.be
https://www.youtube.com/watch?v=Jlxpl2YocpI&feature=youtu.be
https://www.youtube.com/watch?v=Jlxpl2YocpI&feature=youtu.be
Monday, April 14, 2014
Anthony Criscione/ John Schmitz 4/14 Post
John has a storyboard for the trailer finished, as well as a poster for the game. Fridge and kitchen are textured
Anthony has finished the camera system for following the target through the house, as well as the pathing for the cleaning bots.
Goals for next week are to have textures and models in place, as well as final storyboard for trailer.
Anthony has finished the camera system for following the target through the house, as well as the pathing for the cleaning bots.
Goals for next week are to have textures and models in place, as well as final storyboard for trailer.
Ascend game phase 3 deliverables
Last week our game had the opportunity to be seen by the game design class and received critiques. We listened to the criticism and considered how to improve our game based off it. The character was too dark and didn't show up easily so we changed the color palate and added an emissive map for the character to appear brighter. We also changed the headlights on the character to light more area around the character. We took in consideration of moving the camera so the character now moves along the lower third of the screen instead of in the center. This is also allowing us to fix something else that was brought up. We are now taking advantage of making a game in 3d space by adding more elements to the foreground to create more depth. Now we are currently working on allowing players to manually move the lights. We are also changing the idle animation position so more of the front is seen of the character.
Here you can see some of the updated visuals. There is still some work to be done on the emission map to make the character not look so washed out. You can also see a red dot or reticule; This is going to be where the light will point when everything is correctly put in kismet.
Here you can see the updated character color maps and see that the lights on her head are brighter due to the addition of the emission map.
Here in the animation tree there is a new node that allows for the head to be rotated based on the mouse input which will now allow players to illuminate and explore areas of their choosing more freely now.
Here you can see some of the updated visuals. There is still some work to be done on the emission map to make the character not look so washed out. You can also see a red dot or reticule; This is going to be where the light will point when everything is correctly put in kismet.
Here you can see the updated character color maps and see that the lights on her head are brighter due to the addition of the emission map.
Here in the animation tree there is a new node that allows for the head to be rotated based on the mouse input which will now allow players to illuminate and explore areas of their choosing more freely now.
Friday, April 11, 2014
Friday in Geren at 10:30: Bill McKibbon lecture (we'll start class at noon)
Strongly suggested as pertinent to your 206 class - both these lectures. I'll be at the Friday lecture so will begin class at noon.
The Science Behind Global Warming
7 p.m. Thursday, April 10 • Rudder Theatre
Envisioning a World Powered
by Renewable Energy
10:30 a.m. Friday, April 11 • Preston Geren Auditorium
Located in Building B of the Langford Architecture Center
See story for details: http://tiny.cc/McKibben_Lecture
Thursday, April 10, 2014
Game groups visit André Thomas's class Thursday April 10 C-109 at 12:40
Game groups visit André Thomas's class Thursday April 10, C-109 at 12:40
Let me take a look at what you will present on Monday April 7.
Let me take a look at what you will present on Monday April 7.
Wednesday, April 9, 2014
hailey sanders deliverables
PT 2 will begin to introduce new palettes. there will be less words and more simple animation; i plan to have that finished by next wednesday
the word 'change' (below) is a sample of the type of palette that will be introduced, as well as the new font face
Ana Espitia- Deliverables 4/9
Statement:
In a world where technology has developed tremendously and living robots are assigned to every human being for protection purposes, will it be enough resource to defeat thousands of ships that hold millions of extraterrestrial beings descend from space. Who have come to earth to make it their new world.
Scenes:
In a world where technology has developed tremendously and living robots are assigned to every human being for protection purposes, will it be enough resource to defeat thousands of ships that hold millions of extraterrestrial beings descend from space. Who have come to earth to make it their new world.
Scenes:
April 9th- Sarah Greenlee
A series of commercials for Remembrall by Pyxis Innovation.
Schedule:
April 2nd: improve the orientation shot, create background for past park
April 9th: flash back done, continue the animation process for the memory side (past park)
April 16th: finished animation and sound
April 21st: refine
Animation Thus Far:
Animatics:
Schedule:
April 16th: finished animation and sound
April 21st: refine
Shelby Jones - 4/9
Log Line:
After discovering how to time travel for the first time in human history, one girl must rediscover how she was able to accomplish it in the first place.
http://youtu.be/WvuKqDh1SoQ
Next Week:
Tweak different parts of it
Add in Season Changes
Sound
After discovering how to time travel for the first time in human history, one girl must rediscover how she was able to accomplish it in the first place.
http://youtu.be/WvuKqDh1SoQ
Next Week:
Tweak different parts of it
Add in Season Changes
Sound
Tuesday, April 8, 2014
Taylor Elliott-4/9
Log Line:
When a man's vision glitches, and he is forced to reenter the real world, he realizes how
out out of it he really was by observing the acts of strangers.
animatic
animatic2
This week I:
refilled getting on and off the bus
refilmed the final scene
masked in bride and groom
redid the slap in the face part
touched up the elevator scene
worked on the beginning scene where the camera looks up
attempted to mask Ringham.
Reference:
For next week:
continue to work on masking in environments
paint overs
When a man's vision glitches, and he is forced to reenter the real world, he realizes how
out out of it he really was by observing the acts of strangers.
animatic
animatic2
This week I:
refilled getting on and off the bus
refilmed the final scene
masked in bride and groom
redid the slap in the face part
touched up the elevator scene
worked on the beginning scene where the camera looks up
attempted to mask Ringham.
Reference:
For next week:
continue to work on masking in environments
paint overs
Elissa Weaver Phase 3 Deliverables #3
A young man desperately
wants to find greater meaning or answer to life so he decides to go
on a long term isolated journey to an unexplored area of the galaxy,
where he discovers something after a near death experience that
finally satisfies his desires.
animation roughly put together with scenes so far
Ship animations with edited asteroids
For next time
continue polishing backgrounds
MORE cloud tests :3
refining of character animation
maybe some sound??
maybe some sound??
Monday, April 7, 2014
Anthony Criscione/ John Schmitz 4/7 Blog Post
Done this week:
AI pathing finished
Cutscene coding and prototype finished
Models 80% finished
2 models textured
All current models converted to appropriate file formats, implemented into Unity, and given colliders
Plans for next week:
Final important props modeled
Texturing finished on all current models
Version 2 of cutscene prototype with basic animation
Programming finished for refactoring.
Cutscene camera system implemented.
AI pathing finished
Cutscene coding and prototype finished
Models 80% finished
2 models textured
All current models converted to appropriate file formats, implemented into Unity, and given colliders
Plans for next week:
Final important props modeled
Texturing finished on all current models
Version 2 of cutscene prototype with basic animation
Programming finished for refactoring.
Cutscene camera system implemented.
Ascend Team Phase 3 deliverables
Phase 2 has begun construction. The platforms, basic environment, and architecture have been built in BSP (binary space partitioning).
Elements such as the DOF volume and lighting effects have been translated to the new level file including the animated character as well as new animations for moving boxes.
Programming puzzles for the level in kismet is currently being worked on.
Phase 1 is currently being refined resolving the issues of jump distance and speed including an issue with the character entering a gravity volume and floating up. The issue with the light not working correctly was fixed.
Issues with the character clipping through the environment are being resolved by changing the collision box to the mesh of the character from the skeleton of the character, and then fine tuning the size of the collision box to suit the game. All the doors are now textured and animated.
Particle effects were added throughout the level to help the illusion of 3D space and depth.
The character is now fully textured and this is being applied to the animated versions within the game.
Khalid: Constructed the new phase of the level and puzzle design.
Reid: New sounds found and mixed. New assets modeled.
Leif: New animations for the character moving box and cutscene completion.
Justin: Character textured. Troubleshooting
Andrew: Level polishing. Added particle effects. Fixed jump/kismet issues and refined depth of field.
Tasks to accomplish:
Get animations matched in the game engine.
Adjust sound levels.
Finish textures.
Particle effects were added throughout the level to help the illusion of 3D space and depth.
Khalid: Constructed the new phase of the level and puzzle design.
Reid: New sounds found and mixed. New assets modeled.
Leif: New animations for the character moving box and cutscene completion.
Justin: Character textured. Troubleshooting
Andrew: Level polishing. Added particle effects. Fixed jump/kismet issues and refined depth of field.
Tasks to accomplish:
Get animations matched in the game engine.
Adjust sound levels.
Finish textures.
Sunday, April 6, 2014
Wednesday, April 2, 2014
Hailey Sanders Deliverables
- changed drawing style and character hair/face
- wrote the script:
"
Are you feeling depressed, boring, dull, blah?
Do you feel like you’re in the wrong body?
Are you experiencing dysphoria? Do you feel like you need a
change?
Do you want to change your appearance but don’t have the
means or the time?
Check out EXPRESSHOP!
EXPRESSHOP is an installation in your home that changes your
appearance in minutes! Change your hair, your clothes, your skin, your weight,
and even your body type (shown visually, not necessarily through text) all
within a matter of minutes.
With EXPRESSHOP’s user-friendly interface, becoming the
person you’ve always desired to be is quick, simple, and fun!
Also check out EXPRESSHOP-MINI for tiny changes on the go!
"
now that i have the script and character styles down, i basically have to crank out the drawings!
>>VIDEO!!<<
Mackenzie Dalglish & Sammie Bosma: Deliverables 4/2/14
Mackenzie: 3D Progress
By next week:
- Finish both girl and fish models.
- Rigging finished on girl model; fish at least partially or completed rigging
Sammie: 2D Progress
Backgrounds:
2D figures:
Animation Test:
By next week:
- Clean up beginning Scenes Animation
- Finish backgrounds for All Scenes
- Finish Rough Animation up to girl entering water box
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