SALTS shot 1: greay area darker to pull to bg and foregd characters shot 2: direction of tilt? should match dominant direction of earlier tilts by fence: should rudy be smiling? between line of hanging kids and rudy in hallway: is it too long what you’re planning to get him to hallway? could be shorter? needs an action continuity segue to hallway of some kind. opening door: fix shadow inconsistency gasp is kind of deep for voice everyone loves the music landscape: motion, waterfall, birds, etc. (will match city texture, good) shot after falling down stairs…shot of lever should happen quicker .. lose the pan? use a lower angle to match his body position and glance? last few shots work really well. maybe use several “pops” to indicate all hoses are coming off.
SALTS
ReplyDeleteshot 1: greay area darker to pull to bg and foregd characters
shot 2: direction of tilt? should match dominant direction of earlier tilts
by fence: should rudy be smiling?
between line of hanging kids and rudy in hallway: is it too long what you’re planning to get him to hallway? could be shorter? needs an action continuity segue to hallway of some kind.
opening door: fix shadow inconsistency
gasp is kind of deep for voice
everyone loves the music
landscape: motion, waterfall, birds, etc. (will match city texture, good)
shot after falling down stairs…shot of lever should happen quicker .. lose the pan? use a lower angle to match his body position and glance?
last few shots work really well. maybe use several “pops” to indicate all hoses are coming off.