Format: Video Game
In a world filled with lightning
storms, tall skyscrapers act as lightning rods to protect and harvest energy
for the city. One day, the towers start
malfunctioning and lightning starts to destroy the city and threaten the lives
of its inhabitants. A team of skilled
hover board riders are enlisted to find out what happened to the towers and fix
it since they are the only ones capable of getting to the towers without getting
hit by the lightning.
The time of the game would take
place either in the middle of the night or at dusk. The lightning storm and the sky should be in
contrast with each other. A dark sky,
with purple hues would work well to create that contrast. When the player wins the game, it will change
to sunrise and clear skies.
The skyscrapers would be made of crystal
like material. There are many catwalks
and bridges that connect different levels of the skyscrapers. There will also be many landing pads sticking
out of buildings. The higher class lives
at the top of the towers so higher you go the fancier the tower looks. If you go low to the bottom then the
buildings look more worn down and patched together. Parts of the buildings will be damaged due to
the storm and debris could act as obstacles to the player.
The team of hover board riders will
be made up of three or four characters.
The different hover board riders will each have different personalities
and styles. One of them will act as a
rival character to incite the character to do things faster or to take certain
risks. Another character could provide
helpful hints/tips to the player and give a tutorial at the beginning of the
game.
The
game should be fast paced with the character always in motion. The player has to be quick to dodge
lightning, skyscrapers, and debris.
During the gameplay, the camera will stay behind the player in a third
person perspective. There would need to
be controls for moving up, down, left and right. A break system could be added for the player
to slow down temporarily and a boost as well to get out of a tight spot. The buildings create a maze the player has to
travel through to find certain checkpoints.
The checkpoints lead to the energy towers or other objectives, for
example rescuing a teammate. The player
wins when he/she reaches all the energy towers.
The
game focuses on character vs. environment.
There could be some character development and history of the city added
in.
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