"Water Box" Treatment
Sammie Bosma
My goal for this assignment is to
make a digital short that incorporates all the aspects of my log line into an
interactive artwork piece. My interactive artwork is essentially a glass box
that simulates water and reacts to the user's touch. The "water box"
has the consistency of water but still allows the person to stay dry, actually
resembles water when fully immersed inside the box, and has an anti-gravity
system set up so that the person inside feels totally as if he/she were
underwater. This structure will ultimately achieve my goals of creating a
simulated body of water that mimic’s all the properties of water but still
allows the individual to breath and operate normally. The "water box"
will be a key element in the development of the storyline in my digital short.
The story starts out with a young
girl and her mother going on a day trip together to an Art Museum. They walk
hand in hand into the museum and start looking at all the works of art until a
big, blue, shiny glass box seems to catch the little girl's eye. The curious
little girl wanders away from her mother and approaches the structure. As she
very carefully touches the shiny box with her index finger, ripples form and
begin to expand throughout the entirety of the cubic design. The little girl is
confused because she thought her finger was wet but in reality it was still
dry. She touches the box again but this time a little harder and notices a fish
swimming in the direction of her touch. Excited and intrigued, the girl is now
eye to eye with the fish and pauses for a moment to plan out her next move. She
then quickly throws her hands forward through the glass box in hopes of
catching the fish but in turn realizes that she has the ability to enter into
this unknown water world.
Upon realizing that she too can
enter the structure, she walks into the box and finds herself starting to
float as she begins to swim towards the fish. Although the little girl can
still breath normally, she feels as though she is underwater because her body
feels wet and the view from the inside imitates that of an underwater ocean
view. Without hesitation she follows the fish around the box and eventually
swims out the other side, finding herself back in the museum. With no time at
all she jumps back into the box and navigates around trying to again catch the
fish. While the little girl is happily occupied with obtaining her goal of capturing
the fish, she swims around the interactive artwork “water box” and doesn’t
realize when something hooks the back of her dress. Just as she is approaching
the fish and finally grabs hold of what she had been chasing for so long, the
large hook removes her from the structure and we see her mother on the other
end of the fishing pole. The audience sees the girl’s look go from a big wide
smile to a frown when she realizes that the fish was simply a hologram and is
no longer in her hands.
As the disappointed daughter begins
to leave the museum with her mother, she passes by the gift shop and sees
little fish in fish tanks for sale. The next and final shot in the scene is a
view of the giddy little girl holding her new pet fish in his fish tank as a souvenir
to always remember her underwater adventure in the art museum.
Storyboard Thumbnail
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